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Classroom Project - VERO

Classroom environment as part of a side project at a Virtual Production company, this is the result of around 9 working days, from the 9th of December to the 18th, so there is always massive potential for improvement and optimisation for the scene, but overall happy with scene considering the time it took from block-out to final renders. I created all assets besides the potted plant and cardboard boxes which were from Megascans.

All textures were 2048x2048, where applicable I put assets into an atlas texture such as for the miscellaneous objects to save on texture space. 2k textures were essential in most of the objects to ensure it could run smoothly on a LED stage as well as provide decent texel density when up-close.

The final project will be for use on an XR stage for virtual production sets including that of a LED production stage, made for VERO.

Studio Website: https://madewithvero.co.uk/

Chair asset, modelled in 3ds max but refined in Zbrush as it was more of an organic and softer shape I found it easier to sculpt it to the shape I wanted.

Chair asset, modelled in 3ds max but refined in Zbrush as it was more of an organic and softer shape I found it easier to sculpt it to the shape I wanted.

Projector - Low poly and high poly modelled in 3ds max, baked in Marmoset and painted in Substance Painter - done using basic hard surface baking techniques such as floaties.

Projector - Low poly and high poly modelled in 3ds max, baked in Marmoset and painted in Substance Painter - done using basic hard surface baking techniques such as floaties.